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R&DOwn products Prototype

NOCTIVAR: SURVIVE

A bullet-heaven on PixiJS: 4,083 enemies at 60 FPS and a 91-weapon matrix instead of linear evolutions.

Client
Own game
Role
Design, code, content pipeline, build
Year
2026
NOCTIVAR gameplay
4 083
enemies at 60 FPS
91
weapons in the craft matrix
70k
lines of TypeScript
40
test scenarios

Challenge

Test whether a browser engine can push thousands of entities with physics and effects on weak PCs, and whether weapon crafting can be more interesting than an evolution tree.

Solution

A custom game loop on PixiJS 8 with object pooling and a spatial hash, content in 13 JSON files with a validator, a portable Electron build, three languages and 40 test scenarios.

Project screens

Stress test with thousands of enemies
Stress test with thousands of enemies
Crafting screen
Crafting screen
Casino: slots
Casino: slots
Main menu
Main menu

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