R&DOwn products Prototype
NOCTIVAR: SURVIVE
A bullet-heaven on PixiJS: 4,083 enemies at 60 FPS and a 91-weapon matrix instead of linear evolutions.
- Client
- Own game
- Role
- Design, code, content pipeline, build
- Year
- 2026
- 4 083
- enemies at 60 FPS
- 91
- weapons in the craft matrix
- 70k
- lines of TypeScript
- 40
- test scenarios
Challenge
Test whether a browser engine can push thousands of entities with physics and effects on weak PCs, and whether weapon crafting can be more interesting than an evolution tree.
Solution
A custom game loop on PixiJS 8 with object pooling and a spatial hash, content in 13 JSON files with a validator, a portable Electron build, three languages and 40 test scenarios.
Project screens
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