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R&DOwn products In progress

Thornhold

An asymmetric multiplayer RTS, "Night Hunt": deterministic simulation, its own lobby server and over 2,100 automated tests.

Client
Own game
Role
Game design, architecture, simulation, networking, tests
Year
2026
Thornhold: night on the arena
2139
automated tests, 0 failures
355k
lines of C#
12
players per match
20 Hz
deterministic simulation

Challenge

Build a modern remake of the "Troll and Elves" formula so that game rules do not depend on the engine and a networked match never desyncs.

Solution

A pure C# core without a single engine reference, Godot 4 only as the presentation layer. A deterministic 20 Hz integer simulation, host-authoritative multiplayer with reconnect and bots that take over for a dropped player.

Development progress, 30 seconds

Project screens

Day: building walls and towers
Day: building walls and towers
Living wall model
Living wall model
Early game frame
Early game frame
Networked match: host
Networked match: host
Warden buildings
Warden buildings
Wall states
Wall states

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