R&DOwn products In progress
Thornhold
An asymmetric multiplayer RTS, "Night Hunt": deterministic simulation, its own lobby server and over 2,100 automated tests.
- Client
- Own game
- Role
- Game design, architecture, simulation, networking, tests
- Year
- 2026
- 2139
- automated tests, 0 failures
- 355k
- lines of C#
- 12
- players per match
- 20 Hz
- deterministic simulation
Challenge
Build a modern remake of the "Troll and Elves" formula so that game rules do not depend on the engine and a networked match never desyncs.
Solution
A pure C# core without a single engine reference, Godot 4 only as the presentation layer. A deterministic 20 Hz integer simulation, host-authoritative multiplayer with reconnect and bots that take over for a dropped player.
Development progress, 30 seconds
Project screens
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